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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-20 10:53:25 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-20 10:57:08 -0700
commit1f816979f6f30e09d8bf68d163775e1c2b105551 (patch)
tree8981708967c43e6372e05f2f176aebf91c92fbbf /modules/gltf/gltf_skin.cpp
parenta4fbb67902f493bff503dafd0ccc6277af85f3a1 (diff)
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly updated with the new mesh. Now we keep track of the soft body mesh to make sure everything is properly initialized on pre-draw. Also cleaned a few things around private methods.
Diffstat (limited to 'modules/gltf/gltf_skin.cpp')
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