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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:13:46 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:19:21 +0100 |
commit | b5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch) | |
tree | fed04a380d1cb58d13f4a4436a06992511cb3e74 /modules/gltf/gltf_skeleton.h | |
parent | a6b869988f4427fe2eb746f3f3776697258f3dd5 (diff) |
Update copyright statements to 2021
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
Diffstat (limited to 'modules/gltf/gltf_skeleton.h')
-rw-r--r-- | modules/gltf/gltf_skeleton.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h index 6263fa3c5d..d6986eb35a 100644 --- a/modules/gltf/gltf_skeleton.h +++ b/modules/gltf/gltf_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |