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authorreduz <reduzio@gmail.com>2022-05-19 17:00:06 +0200
committerreduz <reduzio@gmail.com>2022-05-20 22:40:38 +0200
commit45af29da8095af16729955117a165d23e77cd740 (patch)
tree0436c59187702466a73d05caf9688a58e5935afd /modules/gltf/gltf_skeleton.h
parent410893ad0fb6f0d7d774b6529581d886defd6cf0 (diff)
Add a new HashSet template
* Intended to replace RBSet in most cases. * Optimized for iteration speed
Diffstat (limited to 'modules/gltf/gltf_skeleton.h')
-rw-r--r--modules/gltf/gltf_skeleton.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h
index 4dcee41465..92ee6e6234 100644
--- a/modules/gltf/gltf_skeleton.h
+++ b/modules/gltf/gltf_skeleton.h
@@ -50,7 +50,7 @@ private:
Skeleton3D *godot_skeleton = nullptr;
// Set of unique bone names for the skeleton
- RBSet<String> unique_names;
+ HashSet<String> unique_names;
HashMap<int32_t, GLTFNodeIndex> godot_bone_node;