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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-09 14:54:33 +0100
committerGitHub <noreply@github.com>2021-03-09 14:54:33 +0100
commit83b1acdc60028ba3368ae841800f5813a1f2e775 (patch)
tree7ece3c90c9925f2c9488f7514e84bcbbd6a2c35c /modules/gltf/gltf_document.h
parent18bb36707fb7e2d940e3698a7ffa097be23cb69b (diff)
parent61cc1c8624cdf2ef56b807c70f76dd96cc0ebcb7 (diff)
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
Diffstat (limited to 'modules/gltf/gltf_document.h')
-rw-r--r--modules/gltf/gltf_document.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index ddf307e6a7..bda1ce87d6 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -162,8 +162,9 @@ private:
Error _parse_nodes(Ref<GLTFState> state);
String _get_type_name(const GLTFType p_component);
String _get_accessor_type_name(const GLTFDocument::GLTFType p_type);
- String _sanitize_scene_name(const String &name);
String _gen_unique_name(Ref<GLTFState> state, const String &p_name);
+ String _sanitize_animation_name(const String &name);
+ String _gen_unique_animation_name(Ref<GLTFState> state, const String &p_name);
String _sanitize_bone_name(const String &name);
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,