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authorAaron Franke <arnfranke@yahoo.com>2022-08-13 16:27:15 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-08-28 11:18:32 -0500
commit03cd8097e15c6cbf2ad85c443e6b17d82774c6bc (patch)
treedbfdb0efa6ec85f2f9ce282a7bfcccb0aa1caee5 /modules/gltf/gltf_document.cpp
parent3d76b91229c469879ec0eb42f54b5e2667270209 (diff)
Move GLTF camera conversion code into GLTFCamera
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp72
1 files changed, 4 insertions, 68 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4f9eaca2a9..1537ee6146 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4556,27 +4556,7 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Array cameras;
cameras.resize(state->cameras.size());
for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
- Dictionary d;
-
- Ref<GLTFCamera> camera = state->cameras[i];
-
- if (camera->get_perspective()) {
- Dictionary persp;
- persp["yfov"] = camera->get_fov();
- persp["zfar"] = camera->get_depth_far();
- persp["znear"] = camera->get_depth_near();
- d["perspective"] = persp;
- d["type"] = "perspective";
- } else {
- Dictionary ortho;
- ortho["ymag"] = camera->get_size_mag();
- ortho["xmag"] = camera->get_size_mag();
- ortho["zfar"] = camera->get_depth_far();
- ortho["znear"] = camera->get_depth_near();
- d["orthographic"] = ortho;
- d["type"] = "orthographic";
- }
- cameras[i] = d;
+ cameras[i] = state->cameras[i]->to_dictionary();
}
if (!state->cameras.size()) {
@@ -4626,35 +4606,7 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Array cameras = state->json["cameras"];
for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
- const Dictionary &d = cameras[i];
-
- Ref<GLTFCamera> camera;
- camera.instantiate();
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- const String &type = d["type"];
- if (type == "perspective") {
- camera->set_perspective(true);
- if (d.has("perspective")) {
- const Dictionary &persp = d["perspective"];
- camera->set_fov(persp["yfov"]);
- if (persp.has("zfar")) {
- camera->set_depth_far(persp["zfar"]);
- }
- camera->set_depth_near(persp["znear"]);
- }
- } else if (type == "orthographic") {
- camera->set_perspective(false);
- if (d.has("orthographic")) {
- const Dictionary &ortho = d["orthographic"];
- camera->set_size_mag(ortho["ymag"]);
- camera->set_depth_far(ortho["zfar"]);
- camera->set_depth_near(ortho["znear"]);
- }
- } else {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
- }
-
- state->cameras.push_back(camera);
+ state->cameras.push_back(GLTFCamera::from_dictionary(cameras[i]));
}
print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
@@ -5110,32 +5062,16 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
- Camera3D *camera = memnew(Camera3D);
print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
- camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
- camera->set_fov(Math::rad_to_deg(c->get_fov()));
- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
- camera->set_size(c->get_size_mag() * 2.0f);
- camera->set_near(c->get_depth_near());
- camera->set_far(c->get_depth_far());
- return camera;
+ return c->to_node();
}
GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) {
print_verbose("glTF: Converting camera: " + p_camera->get_name());
- Ref<GLTFCamera> c;
- c.instantiate();
- c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
- // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
- c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
- // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
- c->set_size_mag(p_camera->get_size() * 0.5f);
- c->set_depth_far(p_camera->get_far());
- c->set_depth_near(p_camera->get_near());
+ Ref<GLTFCamera> c = GLTFCamera::from_node(p_camera);
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
return camera_index;