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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-30 11:35:03 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-19 05:12:32 +0100
commit65abf94675fbd7fddf8b3350efd15507ed3fb76a (patch)
tree1a7e0f39b69bc071fb6da2c048440549e06e5348 /modules/gltf/gltf_animation.cpp
parent2972ea32297adfd9cc08c81dd85339679365f52e (diff)
[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
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