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authorreduz <reduzio@gmail.com>2021-01-24 16:00:20 -0300
committerreduz <reduzio@gmail.com>2021-01-24 20:17:28 -0300
commita9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (patch)
treea171779287d4244f016863f32b5ec3dd106e8d9d /modules/gltf/editor_scene_importer_gltf.cpp
parent6fe342478b7203ca36fdbaa34a31618c5bba42ce (diff)
Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
Diffstat (limited to 'modules/gltf/editor_scene_importer_gltf.cpp')
0 files changed, 0 insertions, 0 deletions