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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-10-19 09:06:23 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-01-04 06:06:03 -0800
commitd8923d8c74d9219ee2a25573b688da102ae525be (patch)
tree539331ce577f5635f9b6a960a4327378f2477786 /modules/gltf/doc_classes
parent28174d531b7128f0281fc2b88da2f4962fd3513e (diff)
Add import glb from buffer
Split functions from gltf document import and export into six functions. Use base path to allow two code paths based on an empty base path or a full base path. Add uri decode in _parse_buffers.
Diffstat (limited to 'modules/gltf/doc_classes')
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml51
1 files changed, 39 insertions, 12 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 8d8e25e8b3..ed7c018cb9 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -3,30 +3,57 @@
<brief_description>
</brief_description>
<description>
+ Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="import_scene">
- <return type="Node" />
+ <method name="append_from_buffer">
+ <return type="int" enum="Error" />
+ <argument index="0" name="bytes" type="PackedByteArray" />
+ <argument index="1" name="base_path" type="String" />
+ <argument index="2" name="state" type="GLTFState" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="append_from_file">
+ <return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="int" default="30" />
- <argument index="3" name="state" type="GLTFState" default="null" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
<description>
- Import a scene from glTF2 ".gltf" or ".glb" file.
</description>
</method>
- <method name="save_scene">
+ <method name="append_from_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_buffer">
+ <return type="PackedByteArray" />
+ <argument index="0" name="state" type="GLTFState" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_scene">
+ <return type="Node" />
+ <argument index="0" name="state" type="GLTFState" />
+ <argument index="1" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="write_to_filesystem">
+ <return type="int" enum="Error" />
+ <argument index="0" name="state" type="GLTFState" />
<argument index="1" name="path" type="String" />
- <argument index="2" name="src_path" type="String" />
- <argument index="3" name="flags" type="int" default="0" />
- <argument index="4" name="bake_fps" type="float" default="30" />
- <argument index="5" name="state" type="GLTFState" default="null" />
<description>
- Save a scene as a glTF2 ".glb" or ".gltf" file.
</description>
</method>
</methods>