diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2023-01-15 14:26:12 -0600 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2023-01-15 14:27:08 -0600 |
commit | 208df30eeb94339722743b6d26c683750b9311e8 (patch) | |
tree | 03a0de992723bd5b4fc2fc217d515fecf52a5b07 /modules/gltf/doc_classes | |
parent | 91fedb60de6011434938499a9d4a7d4fd1cd4f06 (diff) |
Improve the documentation of GLTFDocument's append methods
Diffstat (limited to 'modules/gltf/doc_classes')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index f313f4b28f..d7e8141eb1 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -15,7 +15,7 @@ <param index="2" name="state" type="GLTFState" /> <param index="3" name="flags" type="int" default="0" /> <description> - Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. + Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. </description> </method> @@ -26,7 +26,7 @@ <param index="2" name="flags" type="int" default="0" /> <param index="3" name="base_path" type="String" default="""" /> <description> - Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. + Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. </description> </method> @@ -36,14 +36,14 @@ <param index="1" name="state" type="GLTFState" /> <param index="2" name="flags" type="int" default="0" /> <description> - Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. + Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter. </description> </method> <method name="generate_buffer"> <return type="PackedByteArray" /> <param index="0" name="state" type="GLTFState" /> <description> - Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray]. + Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray]. </description> </method> <method name="generate_scene"> |