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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-20 10:53:25 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-20 10:57:08 -0700 |
commit | 1f816979f6f30e09d8bf68d163775e1c2b105551 (patch) | |
tree | 8981708967c43e6372e05f2f176aebf91c92fbbf /modules/gltf/doc_classes/GLTFState.xml | |
parent | a4fbb67902f493bff503dafd0ccc6277af85f3a1 (diff) |
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.
Also cleaned a few things around private methods.
Diffstat (limited to 'modules/gltf/doc_classes/GLTFState.xml')
0 files changed, 0 insertions, 0 deletions