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authorLyuma <xn.lyuma@gmail.com>2020-12-24 00:01:07 -0800
committerLyuma <xn.lyuma@gmail.com>2020-12-24 00:01:07 -0800
commitd976003b16a8dd364372529e47df5aee3f00818a (patch)
treeaf8ef24a3cda910fc54625aeb110219d269649d0 /modules/gltf/SCsub
parent3fdf4bfe71311000bf706c16d79b475308a200ac (diff)
Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
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