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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2020-12-21 07:39:32 -0800 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2020-12-22 16:56:28 -0800 |
commit | 4b4efd26740d4912e66bf8503e8f146ed2be33b7 (patch) | |
tree | 5000a97590018c997c134f48d2f49c3b57621394 /modules/gltf/SCsub | |
parent | 8ad0ff8ae5578d92352b63d863e5dcd801458368 (diff) |
Add exporting glTF2.
* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
Diffstat (limited to 'modules/gltf/SCsub')
-rw-r--r-- | modules/gltf/SCsub | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub new file mode 100644 index 0000000000..5d03ee8361 --- /dev/null +++ b/modules/gltf/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_gltf = env_modules.Clone() +env_gltf.Prepend(CPPPATH=["."]) + +# Godot's own source files +env_gltf.add_source_files(env.modules_sources, "*.cpp") |