diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-17 16:51:33 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-20 19:37:35 +0200 |
commit | ae38d7930e3912b7259badcaa705d24137e5413c (patch) | |
tree | a08c11a3952cd0d3d8a1f3a3f2d9b9cfdc407f8e /modules/glslang | |
parent | 0d28820c816fa66b66a98cc6c9df25ff74cbb19f (diff) |
Let the RD driver itself expose subgroup caps
Diffstat (limited to 'modules/glslang')
-rw-r--r-- | modules/glslang/register_types.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index b1c2140039..53ec0fde34 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -53,7 +53,6 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage }; int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 - bool check_subgroup_support = true; // assume we support subgroups glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2; glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5; @@ -63,7 +62,6 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage if (capabilities->version_major == 1 && capabilities->version_minor == 0) { ClientVersion = glslang::EShTargetVulkan_1_0; TargetVersion = glslang::EShTargetSpv_1_0; - check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0 } else if (capabilities->version_major == 1 && capabilities->version_minor == 1) { ClientVersion = glslang::EShTargetVulkan_1_1; TargetVersion = glslang::EShTargetSpv_1_3; @@ -88,7 +86,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage shader.setEnvClient(glslang::EShClientVulkan, ClientVersion); shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion); - if (check_subgroup_support) { + { uint32_t stage_bit = 1 << p_stage; uint32_t subgroup_in_shaders = uint32_t(p_render_device->limit_get(RD::LIMIT_SUBGROUP_IN_SHADERS)); |