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authorRémi Verschelde <rverschelde@gmail.com>2021-04-27 16:19:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-27 16:26:27 +0200
commit8247667a3ee0d86f26094e722497b0cbb99cc12b (patch)
treed03fb75cca2ad4dd63d3c55e1d6ecde074441182 /modules/glslang
parent288f484d0a034d02fbca3db0a2f14f5a0084a36b (diff)
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
Diffstat (limited to 'modules/glslang')
-rw-r--r--modules/glslang/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 14135265b9..4331daadfc 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -173,7 +173,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
- copymem(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
+ memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;