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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-26 19:45:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-26 19:45:04 +0200 |
commit | fab3412139ce6b4befcba950896e45a44365e2f6 (patch) | |
tree | d6091ad1438d41eed088ed28a60cfed0c7e6663b /modules/gdscript | |
parent | a504e4d4c3af53bb21a0013132719affd3e21798 (diff) | |
parent | 92299989bd10fd9855b6d77bc2bfabae218d1eea (diff) |
Merge pull request #50899 from akien-mga/refref
Use Ref<T> references as iterators where relevant
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bcb53508ea..8957b00a1b 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1804,10 +1804,10 @@ void GDScriptLanguage::reload_all_scripts() { scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order - for (Ref<GDScript> E : scripts) { - print_verbose("GDScript: Reloading: " + E->get_path()); - E->load_source_code(E->get_path()); - E->reload(true); + for (Ref<GDScript> &script : scripts) { + print_verbose("GDScript: Reloading: " + script->get_path()); + script->load_source_code(script->get_path()); + script->reload(true); } #endif } @@ -1836,21 +1836,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order - for (Ref<GDScript> E : scripts) { - bool reload = E == p_script || to_reload.has(E->get_base()); + for (Ref<GDScript> &script : scripts) { + bool reload = script == p_script || to_reload.has(script->get_base()); if (!reload) { continue; } - to_reload.insert(E, Map<ObjectID, List<Pair<StringName, Variant>>>()); + to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>()); if (!p_soft_reload) { //save state and remove script from instances - Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E]; + Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script]; - while (E->instances.front()) { - Object *obj = E->instances.front()->get(); + while (script->instances.front()) { + Object *obj = script->instances.front()->get(); //save instance info List<Pair<StringName, Variant>> state; if (obj->get_script_instance()) { @@ -1863,8 +1863,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so //same thing for placeholders #ifdef TOOLS_ENABLED - while (E->placeholders.size()) { - Object *obj = E->placeholders.front()->get()->get_owner(); + while (script->placeholders.size()) { + Object *obj = script->placeholders.front()->get()->get_owner(); //save instance info if (obj->get_script_instance()) { @@ -1874,13 +1874,13 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so obj->set_script(Variant()); } else { // no instance found. Let's remove it so we don't loop forever - E->placeholders.erase(E->placeholders.front()->get()); + script->placeholders.erase(script->placeholders.front()->get()); } } #endif - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->pending_reload_state.front(); F; F = F->next()) { + for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) { map[F->key()] = F->get(); //pending to reload, use this one instead } } |