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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-20 22:33:49 +0200
committerGitHub <noreply@github.com>2022-07-20 22:33:49 +0200
commitfa2dcc7ace5fefd7038bde2e420b2e96235a43df (patch)
treedec155b8bf545c5cf0799974189ebf00c794e397 /modules/gdscript
parent5db878a76e747dedc66ca8e6892098adb517f660 (diff)
parent8c7d4996c9cd610b313bcb2119d13ee11871bcfe (diff)
Merge pull request #47935 from HaSa1002/doc-loading-run-time
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index e995cce651..10cf783e73 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -144,6 +144,7 @@
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios.
+ [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
</description>
</method>
<method name="preload">