diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-22 01:04:47 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-27 22:30:19 +0200 |
commit | f7f6115f7627df24a08a9a0882b2f573cc838eb1 (patch) | |
tree | 03fd75145084c88702dbbb7e54c42c7c02d54fa6 /modules/gdscript | |
parent | 538c8eec15d72b67e102f47f9df7624c29d14607 (diff) |
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 161 |
1 files changed, 79 insertions, 82 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 3eaee53789..3870a5ea7d 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -149,7 +149,7 @@ <argument index="1" name="y" type="float"> </argument> <description> - Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle). + Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). </description> </method> <method name="ceil"> @@ -173,10 +173,8 @@ <description> Returns a character as a String of the given ASCII code. [codeblock] - # a is 'A' - a = char(65) - # a is 'a' - a = char(65 + 32) + a = char(65) # a is "A" + a = char(65 + 32) # a is "a" [/codeblock] </description> </method> @@ -210,14 +208,13 @@ <argument index="1" name="type" type="int"> </argument> <description> - Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@GlobalScope]. + Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum [code]TYPE_*[/code] in [@GlobalScope]. [codeblock] a = Vector2(1, 0) - # prints 1 + # Prints 1 print(a.length()) a = convert(a, TYPE_STRING) - # prints 6 - # (1, 0) is 6 characters + # Prints 6 as "(1, 0)" is 6 characters print(a.length()) [/codeblock] </description> @@ -230,7 +227,7 @@ <description> Returns the cosine of angle [code]s[/code] in radians. [codeblock] - # prints 1 and -1 + # Prints 1 then -1 print(cos(PI * 2)) print(cos(PI)) [/codeblock] @@ -244,7 +241,7 @@ <description> Returns the hyperbolic cosine of [code]s[/code] in radians. [codeblock] - # prints 1.543081 + # Prints 1.543081 print(cosh(1)) [/codeblock] </description> @@ -264,7 +261,7 @@ <argument index="0" name="step" type="float"> </argument> <description> - Deprecated alias for "[method step_decimals]". + Deprecated alias for [method step_decimals]. </description> </method> <method name="dectime"> @@ -326,7 +323,7 @@ The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. [b]e[/b] has an approximate value of 2.71828. [codeblock] - a = exp(2) # approximately 7.39 + a = exp(2) # Approximately 7.39 [/codeblock] </description> </method> @@ -355,7 +352,7 @@ <description> Returns the floating-point remainder of [code]x/y[/code]. [codeblock] - # remainder is 1.5 + # Remainder is 1.5 var remainder = fmod(7, 5.5) [/codeblock] </description> @@ -404,7 +401,7 @@ return("bar") a = funcref(self, "foo") - print(a.call_func()) # prints bar + print(a.call_func()) # Prints bar [/codeblock] </description> </method> @@ -437,7 +434,7 @@ <description> Returns the integer hash of the variable passed. [codeblock] - print(hash("a")) # prints 177670 + print(hash("a")) # Prints 177670 [/codeblock] </description> </method> @@ -474,7 +471,7 @@ func _ready(): var id = get_instance_id() var inst = instance_from_id(id) - print(inst.foo) # prints bar + print(inst.foo) # Prints bar [/codeblock] </description> </method> @@ -490,7 +487,7 @@ <description> Returns a normalized value considering the given range. [codeblock] - inverse_lerp(3, 5, 4) # returns 0.5 + inverse_lerp(3, 5, 4) # Returns 0.5 [/codeblock] </description> </method> @@ -551,7 +548,7 @@ [b]Note:[/b] Generates a fatal error if Variant can not provide a length. [codeblock] a = [1, 2, 3, 4] - len(a) # returns 4 + len(a) # Returns 4 [/codeblock] </description> </method> @@ -569,8 +566,8 @@ If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float]. If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]linear_interpolate[/code] method). [codeblock] - lerp(0, 4, 0.75) # returns 3.0 - lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # returns Vector2(2, 3.5) + lerp(0, 4, 0.75) # Returns 3.0 + lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5) [/codeblock] </description> </method> @@ -590,9 +587,9 @@ </argument> <description> Loads a resource from the filesystem located at [code]path[/code]. - [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". + [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b]. [codeblock] - # load a scene called main located in the root of the project directory + # Load a scene called main located in the root of the project directory var main = load("res://main.tscn") [/codeblock] </description> @@ -604,9 +601,9 @@ </argument> <description> Natural logarithm. The amount of time needed to reach a certain level of continuous growth. - [b]Note:[/b] This is not the same as the log function on your calculator which is a base 10 logarithm. + [b]Note:[/b] This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. [codeblock] - log(10) # returns 2.302585 + log(10) # Returns 2.302585 [/codeblock] </description> </method> @@ -620,8 +617,8 @@ <description> Returns the maximum of two values. [codeblock] - max(1, 2) # returns 2 - max(-3.99, -4) # returns -3.99 + max(1, 2) # Returns 2 + max(-3.99, -4) # Returns -3.99 [/codeblock] </description> </method> @@ -635,8 +632,8 @@ <description> Returns the minimum of two values. [codeblock] - min(1, 2) # returns 1 - min(-3.99, -4) # returns -4 + min(1, 2) # Returns 1 + min(-3.99, -4) # Returns -4 [/codeblock] </description> </method> @@ -653,7 +650,7 @@ Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value. Use a negative [code]delta[/code] value to move away. [codeblock] - move_toward(10, 5, 4) # returns 6 + move_toward(10, 5, 4) # Returns 6 [/codeblock] </description> </method> @@ -665,9 +662,9 @@ <description> Returns the nearest larger power of 2 for integer [code]value[/code]. [codeblock] - nearest_po2(3) # returns 4 - nearest_po2(4) # returns 4 - nearest_po2(5) # returns 8 + nearest_po2(3) # Returns 4 + nearest_po2(4) # Returns 4 + nearest_po2(5) # Returns 8 [/codeblock] </description> </method> @@ -683,7 +680,7 @@ [codeblock] p = parse_json('["a", "b", "c"]') if typeof(p) == TYPE_ARRAY: - print(p[0]) # prints a + print(p[0]) # Prints a else: print("unexpected results") [/codeblock] @@ -697,7 +694,7 @@ <argument index="1" name="th" type="float"> </argument> <description> - Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis). + Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). </description> </method> <method name="pow"> @@ -710,7 +707,7 @@ <description> Returns the result of [code]x[/code] raised to the power of [code]y[/code]. [codeblock] - pow(2, 5) # returns 32 + pow(2, 5) # Returns 32 [/codeblock] </description> </method> @@ -723,7 +720,7 @@ Returns a resource from the filesystem that is loaded during script parsing. [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] - # load a scene called main located in the root of the project directory + # Load a scene called main located in the root of the project directory var main = preload("res://main.tscn") [/codeblock] </description> @@ -735,7 +732,7 @@ Converts one or more arguments to strings in the best way possible and prints them to the console. [codeblock] a = [1, 2, 3] - print("a", "b", a) # prints ab[1, 2, 3] + print("a", "b", a) # Prints ab[1, 2, 3] [/codeblock] </description> </method> @@ -775,7 +772,7 @@ [codeblock] printraw("A") printraw("B") - # prints AB + # Prints AB [/codeblock] </description> </method> @@ -785,7 +782,7 @@ <description> Prints one or more arguments to the console with a space between each argument. [codeblock] - prints("A", "B", "C") # prints A B C + prints("A", "B", "C") # Prints A B C [/codeblock] </description> </method> @@ -795,7 +792,7 @@ <description> Prints one or more arguments to the console with a tab between each argument. [codeblock] - printt("A", "B", "C") # prints A B C + printt("A", "B", "C") # Prints A B C [/codeblock] </description> </method> @@ -807,7 +804,7 @@ <description> Pushes an error message to Godot's built-in debugger and to the OS terminal. [codeblock] - push_error("test error") # prints "test error" to debugger and terminal as error call + push_error("test error") # Prints "test error" to debugger and terminal as error call [/codeblock] </description> </method> @@ -819,7 +816,7 @@ <description> Pushes a warning message to Godot's built-in debugger and to the OS terminal. [codeblock] - push_warning("test warning") # prints "test warning" to debugger and terminal as warning call + push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call [/codeblock] </description> </method> @@ -831,7 +828,7 @@ <description> Converts from radians to degrees. [codeblock] - rad2deg(0.523599) # returns 30 + rad2deg(0.523599) # Returns 30 [/codeblock] </description> </method> @@ -845,7 +842,7 @@ <description> Random range, any floating point value between [code]from[/code] and [code]to[/code]. [codeblock] - prints(rand_range(0, 1), rand_range(0, 1)) # prints e.g. 0.135591 0.405263 + prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263 [/codeblock] </description> </method> @@ -864,7 +861,7 @@ <description> Returns a random floating point value on the interval [code][0, 1][/code]. [codeblock] - randf() # returns e.g. 0.375671 + randf() # Returns e.g. 0.375671 [/codeblock] </description> </method> @@ -874,10 +871,10 @@ <description> Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1). [codeblock] - randi() # returns random integer between 0 and 2^32 - 1 - randi() % 20 # returns random integer between 0 and 19 - randi() % 100 # returns random integer between 0 and 99 - randi() % 100 + 1 # returns random integer between 1 and 100 + randi() # Returns random integer between 0 and 2^32 - 1 + randi() % 20 # Returns random integer between 0 and 19 + randi() % 100 # Returns random integer between 0 and 99 + randi() % 100 + 1 # Returns random integer between 1 and 100 [/codeblock] </description> </method> @@ -938,7 +935,7 @@ <description> Maps a [code]value[/code] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. [codeblock] - range_lerp(75, 0, 100, -1, 1) # returns 0.5 + range_lerp(75, 0, 100, -1, 1) # Returns 0.5 [/codeblock] </description> </method> @@ -950,7 +947,7 @@ <description> Returns the integral value that is nearest to [code]s[/code], with halfway cases rounded away from zero. [codeblock] - round(2.6) # returns 3 + round(2.6) # Returns 3 [/codeblock] </description> </method> @@ -975,9 +972,9 @@ <description> Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is 0. [codeblock] - sign(-6) # returns -1 - sign(0) # returns 0 - sign(6) # returns 1 + sign(-6) # Returns -1 + sign(0) # Returns 0 + sign(6) # Returns 1 [/codeblock] </description> </method> @@ -989,7 +986,7 @@ <description> Returns the sine of angle [code]s[/code] in radians. [codeblock] - sin(0.523599) # returns 0.5 + sin(0.523599) # Returns 0.5 [/codeblock] </description> </method> @@ -1001,8 +998,8 @@ <description> Returns the hyperbolic sine of [code]s[/code]. [codeblock] - a = log(2.0) # returns 0.693147 - sinh(a) # returns 0.75 + a = log(2.0) # Returns 0.693147 + sinh(a) # Returns 0.75 [/codeblock] </description> </method> @@ -1018,9 +1015,9 @@ <description> Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end. [codeblock] - smoothstep(0, 2, 0.5) # returns 0.15 - smoothstep(0, 2, 1.0) # returns 0.5 - smoothstep(0, 2, 2.0) # returns 1.0 + smoothstep(0, 2, 0.5) # Returns 0.15 + smoothstep(0, 2, 1.0) # Returns 0.5 + smoothstep(0, 2, 2.0) # Returns 1.0 [/codeblock] </description> </method> @@ -1032,7 +1029,7 @@ <description> Returns the square root of [code]s[/code]. [codeblock] - sqrt(9) # returns 3 + sqrt(9) # Returns 3 [/codeblock] </description> </method> @@ -1072,8 +1069,8 @@ [codeblock] var a = [10, 20, 30] var b = str(a); - len(a) # returns 3 - len(b) # returns 12 + len(a) # Returns 3 + len(b) # Returns 12 [/codeblock] </description> </method> @@ -1087,7 +1084,7 @@ [codeblock] a = '{ "a": 1, "b": 2 }' b = str2var(a) - print(b['a']) # prints 1 + print(b["a"]) # Prints 1 [/codeblock] </description> </method> @@ -1099,7 +1096,7 @@ <description> Returns the tangent of angle [code]s[/code] in radians. [codeblock] - tan(deg2rad(45)) # returns 1 + tan(deg2rad(45)) # Returns 1 [/codeblock] </description> </method> @@ -1111,8 +1108,8 @@ <description> Returns the hyperbolic tangent of [code]s[/code]. [codeblock] - a = log(2.0) # returns 0.693147 - tanh(a) # returns 0.6 + a = log(2.0) # Returns 0.693147 + tanh(a) # Returns 0.6 [/codeblock] </description> </method> @@ -1124,7 +1121,7 @@ <description> Converts a Variant [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network. [codeblock] - a = { 'a': 1, 'b': 2 } + a = { "a": 1, "b": 2 } b = to_json(a) print(b) # {"a":1, "b":2} [/codeblock] @@ -1138,8 +1135,8 @@ <description> Returns whether the given class exists in [ClassDB]. [codeblock] - type_exists("Sprite") # returns true - type_exists("Variant") # returns false + type_exists("Sprite") # Returns true + type_exists("Variant") # Returns false [/codeblock] </description> </method> @@ -1149,11 +1146,11 @@ <argument index="0" name="what" type="Variant"> </argument> <description> - Returns the internal type of the given Variant object, using the TYPE_* enum in [@GlobalScope]. + Returns the internal type of the given Variant object, using the [code]TYPE_*[/code] enum in [@GlobalScope]. [codeblock] p = parse_json('["a", "b", "c"]') if typeof(p) == TYPE_ARRAY: - print(p[0]) # prints a + print(p[0]) # Prints a else: print("unexpected results") [/codeblock] @@ -1195,7 +1192,7 @@ <description> Converts a Variant [code]var[/code] to a formatted string that can later be parsed using [method str2var]. [codeblock] - a = { 'a': 1, 'b': 2 } + a = { "a": 1, "b": 2 } print(var2str(a)) [/codeblock] prints @@ -1238,17 +1235,17 @@ a = wrapf(-0.5, 0.0, 10.0) [/codeblock] [codeblock] - # infinite loop between 0.0 and 0.99 + # Infinite loop between 0.0 and 0.99 f = wrapf(f + 0.1, 0.0, 1.0) [/codeblock] [codeblock] - # infinite rotation (in radians) + # Infinite rotation (in radians) angle = wrapf(angle + 0.1, 0.0, TAU) [/codeblock] - Note: If you just want to wrap between 0.0 and [code]n[/code] (where [code]n[/code] is a positive float value) then it's better for performance to use [method fmod] method like [code]fmod(number, n)[/code]. - The usage of [code]wrapf[/code] is more flexible than using the [method fmod] approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. + [b]Note:[/b] If you just want to wrap between 0.0 and [code]n[/code] (where [code]n[/code] is a positive floating-point value), it is better for performance to use the [method fmod] method like [code]fmod(number, n)[/code]. + [code]wrapf[/code] is more flexible than using the [method fmod] approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. [codeblock] - # infinite rotation (in radians) + # Infinite rotation (in radians) angle = wrapf(angle + 0.1, -PI, PI) [/codeblock] </description> @@ -1274,11 +1271,11 @@ a = wrapi(-1, 0, 10) [/codeblock] [codeblock] - # infinite loop between 0 and 9 + # Infinite loop between 0 and 9 frame = wrapi(frame + 1, 0, 10) [/codeblock] - Note: If you just want to wrap between 0 and [code]n[/code] (where [code]n[/code] is a positive integer value) then it's better for performance to use modulo operator like [code]number % n[/code]. - The usage of [code]wrapi[/code] is more flexible than using the modulo approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. + [b]Note:[/b] If you just want to wrap between 0 and [code]n[/code] (where [code]n[/code] is a positive integer value), it is better for performance to use the modulo operator like [code]number % n[/code]. + [code]wrapi[/code] is more flexible than using the modulo approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. [codeblock] # result is -2 var result = wrapi(-6, -5, -1) |