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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-01-10 00:26:00 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-01-10 01:58:50 +0100 |
commit | ea85ff0dc2a04e695d396f62ce5949f4e04254e4 (patch) | |
tree | 04bb98e3619c4060484f189884014be5efe77efb /modules/gdscript | |
parent | 9a8569d434107e721f5c7de0bf8ffe6471367d28 (diff) |
Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.
I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 37 | ||||
-rw-r--r-- | modules/gdscript/gdscript.h | 5 |
2 files changed, 27 insertions, 15 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 538249c8e2..3904ec6389 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -475,20 +475,15 @@ bool GDScript::_update_exports() { _signals[c->_signals[i].name] = c->_signals[i].arguments; } } else { - for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->set_build_failed(true); - } - return false; - } - } else { - if (!valid) { - for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->set_build_failed(true); - } + placeholder_fallback_enabled = true; return false; } + } else if (!valid || placeholder_fallback_enabled) { + return false; } + placeholder_fallback_enabled = false; + if (base_cache.is_valid()) { if (base_cache->_update_exports()) { changed = true; @@ -503,7 +498,6 @@ bool GDScript::_update_exports() { _update_exports_values(values, propnames); for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->set_build_failed(false); E->get()->update(propnames, values); } } @@ -907,6 +901,7 @@ GDScript::GDScript() : tool = false; #ifdef TOOLS_ENABLED source_changed_cache = false; + placeholder_fallback_enabled = false; #endif #ifdef DEBUG_ENABLED @@ -1675,6 +1670,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so //restore state if saved for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) { + List<Pair<StringName, Variant> > &saved_state = F->get(); + Object *obj = ObjectDB::get_instance(F->key()); if (!obj) continue; @@ -1684,16 +1681,26 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so obj->set_script(RefPtr()); } obj->set_script(scr.get_ref_ptr()); - if (!obj->get_script_instance()) { + + ScriptInstance *script_instance = obj->get_script_instance(); + + if (!script_instance) { //failed, save reload state for next time if not saved if (!scr->pending_reload_state.has(obj->get_instance_id())) { - scr->pending_reload_state[obj->get_instance_id()] = F->get(); + scr->pending_reload_state[obj->get_instance_id()] = saved_state; } continue; } - for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) { - obj->get_script_instance()->set(G->get().first, G->get().second); + if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) { + PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance); + for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) { + placeholder->property_set_fallback(G->get().first, G->get().second); + } + } else { + for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) { + script_instance->set(G->get().first, G->get().second); + } } scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 752d660ffb..71282bcdc8 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -97,6 +97,7 @@ class GDScript : public Script { Ref<GDScript> base_cache; Set<ObjectID> inheriters_cache; bool source_changed_cache; + bool placeholder_fallback_enabled; void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames); #endif @@ -209,6 +210,10 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants); virtual void get_members(Set<StringName> *p_members); +#ifdef TOOLS_ENABLED + virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; } +#endif + GDScript(); ~GDScript(); }; |