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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-10 00:26:00 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-10 01:58:50 +0100
commitea85ff0dc2a04e695d396f62ce5949f4e04254e4 (patch)
tree04bb98e3619c4060484f189884014be5efe77efb /modules/gdscript
parent9a8569d434107e721f5c7de0bf8ffe6471367d28 (diff)
Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing. The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance. I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gdscript.cpp37
-rw-r--r--modules/gdscript/gdscript.h5
2 files changed, 27 insertions, 15 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 538249c8e2..3904ec6389 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -475,20 +475,15 @@ bool GDScript::_update_exports() {
_signals[c->_signals[i].name] = c->_signals[i].arguments;
}
} else {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
- return false;
- }
- } else {
- if (!valid) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
+ placeholder_fallback_enabled = true;
return false;
}
+ } else if (!valid || placeholder_fallback_enabled) {
+ return false;
}
+ placeholder_fallback_enabled = false;
+
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
@@ -503,7 +498,6 @@ bool GDScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -907,6 +901,7 @@ GDScript::GDScript() :
tool = false;
#ifdef TOOLS_ENABLED
source_changed_cache = false;
+ placeholder_fallback_enabled = false;
#endif
#ifdef DEBUG_ENABLED
@@ -1675,6 +1670,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//restore state if saved
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ List<Pair<StringName, Variant> > &saved_state = F->get();
+
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
continue;
@@ -1684,16 +1681,26 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(RefPtr());
}
obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance()) {
+
+ ScriptInstance *script_instance = obj->get_script_instance();
+
+ if (!script_instance) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ scr->pending_reload_state[obj->get_instance_id()] = saved_state;
}
continue;
}
- for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
+ if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
+ PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
+ for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ placeholder->property_set_fallback(G->get().first, G->get().second);
+ }
+ } else {
+ for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ script_instance->set(G->get().first, G->get().second);
+ }
}
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 752d660ffb..71282bcdc8 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -97,6 +97,7 @@ class GDScript : public Script {
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
+ bool placeholder_fallback_enabled;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
#endif
@@ -209,6 +210,10 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
+#ifdef TOOLS_ENABLED
+ virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
+#endif
+
GDScript();
~GDScript();
};