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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:48:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:21:00 +0200 |
commit | c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch) | |
tree | 4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/gdscript | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) |
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/SCsub | 5 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd (renamed from modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd (renamed from modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd (renamed from modules/gdscript/editor_templates/EditorPlugin/plugin.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd (renamed from modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/Node/default.gd (renamed from modules/gdscript/editor_templates/Node/default.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/Object/empty.gd (renamed from modules/gdscript/editor_templates/Object/empty.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/SCsub (renamed from modules/gdscript/editor_templates/SCsub) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd (renamed from modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 19 |
10 files changed, 10 insertions, 14 deletions
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index c6121ec7fe..2f507db548 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -10,6 +10,8 @@ env_gdscript.add_source_files(env.modules_sources, "*.cpp") if env["tools"]: env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp") + SConscript("editor/script_templates/SCsub") + # Those two modules are required for the language server protocol if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]: env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp") @@ -18,8 +20,7 @@ if env["tools"]: # in regular builds where all modules are enabled. env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"]) + if env["tests"]: env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") - -SConscript("editor_templates/SCsub") diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd index a379d915a9..a379d915a9 100644 --- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd index 360b199e56..360b199e56 100644 --- a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd index b27b3e5655..b27b3e5655 100644 --- a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd +++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd index fdb8550d43..fdb8550d43 100644 --- a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd +++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd index cb96a21537..cb96a21537 100644 --- a/modules/gdscript/editor_templates/Node/default.gd +++ b/modules/gdscript/editor/script_templates/Node/default.gd diff --git a/modules/gdscript/editor_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd index 387786b0a4..387786b0a4 100644 --- a/modules/gdscript/editor_templates/Object/empty.gd +++ b/modules/gdscript/editor/script_templates/Object/empty.gd diff --git a/modules/gdscript/editor_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub index 2266ef2d01..2266ef2d01 100644 --- a/modules/gdscript/editor_templates/SCsub +++ b/modules/gdscript/editor/script_templates/SCsub diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd index 283a95d3b4..283a95d3b4 100644 --- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 4a6e1eb497..fd8fcea7b3 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -33,7 +33,6 @@ #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" -#include "editor_templates/templates.gen.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" @@ -44,6 +43,7 @@ #include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" +#include "editor/script_templates/templates.gen.h" #endif void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { @@ -64,8 +64,11 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri Ref<GDScript> script; script.instantiate(); String processed_template = p_template; + bool type_hints = false; #ifdef TOOLS_ENABLED - if (!EDITOR_GET("text_editor/completion/add_type_hints")) { + type_hints = EDITOR_GET("text_editor/completion/add_type_hints"); +#endif + if (!type_hints) { processed_template = processed_template.replace(": int", "") .replace(": String", "") .replace(": Array[String]", "") @@ -75,16 +78,6 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri .replace(" -> int", "") .replace(" -> void", ""); } -#else - processed_template = processed_template.replace(": int", "") - .replace(": String", "") - .replace(": Array[String]", "") - .replace(": float", "") - .replace(":=", "=") - .replace(" -> String", "") - .replace(" -> int", "") - .replace(" -> void", ""); -#endif processed_template = processed_template.replace("_BASE_", p_base_class_name) .replace("_CLASS_", p_class_name) @@ -95,11 +88,13 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; +#ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { if (TEMPLATES[i].inherit == p_object) { templates.append(TEMPLATES[i]); } } +#endif return templates; } |