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authorRémi Verschelde <rverschelde@gmail.com>2018-04-19 13:04:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-04-19 15:20:45 +0200
commitbf7ca623a65f25cc4ac7a3ca0d6635331ec07c25 (patch)
tree40f6fa11f7dd41fd51343af01e1e298a2f7fd859 /modules/gdscript
parent394e6d5ee1479d402892d6df75dddceeb967efcc (diff)
Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gdscript_editor.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 0d52f0a995..a11ee709e6 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -430,6 +430,9 @@ struct GDScriptCompletionIdentifier {
Ref<GDScript> script;
Variant::Type type;
Variant value; //im case there is a value, also return it
+
+ GDScriptCompletionIdentifier() :
+ type(Variant::NIL) {}
};
static GDScriptCompletionIdentifier _get_type_from_variant(const Variant &p_variant, bool p_allow_gdnative_class = false) {
@@ -551,9 +554,7 @@ static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) {
static GDScriptCompletionIdentifier _get_native_class(GDScriptCompletionContext &context) {
- //eeh...
GDScriptCompletionIdentifier id;
- id.type = Variant::NIL;
REF pc = _get_parent_class(context);
if (!pc.is_valid()) {