diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-04-19 13:04:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-04-19 15:20:45 +0200 |
commit | bf7ca623a65f25cc4ac7a3ca0d6635331ec07c25 (patch) | |
tree | 40f6fa11f7dd41fd51343af01e1e298a2f7fd859 /modules/gdscript | |
parent | 394e6d5ee1479d402892d6df75dddceeb967efcc (diff) |
Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 0d52f0a995..a11ee709e6 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -430,6 +430,9 @@ struct GDScriptCompletionIdentifier { Ref<GDScript> script; Variant::Type type; Variant value; //im case there is a value, also return it + + GDScriptCompletionIdentifier() : + type(Variant::NIL) {} }; static GDScriptCompletionIdentifier _get_type_from_variant(const Variant &p_variant, bool p_allow_gdnative_class = false) { @@ -551,9 +554,7 @@ static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) { static GDScriptCompletionIdentifier _get_native_class(GDScriptCompletionContext &context) { - //eeh... GDScriptCompletionIdentifier id; - id.type = Variant::NIL; REF pc = _get_parent_class(context); if (!pc.is_valid()) { |