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authorJuan Linietsky <reduzio@gmail.com>2014-11-13 00:53:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-13 00:53:12 -0300
commitabbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch)
treed2b131b32705bbcf118efa72d5d9a21618c1227e /modules/gdscript
parentd02953c5963ca080d26500ea8250e0632a80b234 (diff)
UDP Fixes
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 543eecdf8b..4470b7ca0c 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -125,7 +125,7 @@ void register_gdscript_types() {
ObjectTypeDB::register_virtual_type<GDFunctionState>();
script_language_gd=memnew( GDScriptLanguage );
- script_language_gd->init();
+ //script_language_gd->init();
ScriptServer::register_language(script_language_gd);
resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
ResourceLoader::add_resource_format_loader(resource_loader_gd);