diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
commit | abbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch) | |
tree | d2b131b32705bbcf118efa72d5d9a21618c1227e /modules/gdscript | |
parent | d02953c5963ca080d26500ea8250e0632a80b234 (diff) |
UDP Fixes
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/register_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 543eecdf8b..4470b7ca0c 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -125,7 +125,7 @@ void register_gdscript_types() { ObjectTypeDB::register_virtual_type<GDFunctionState>(); script_language_gd=memnew( GDScriptLanguage ); - script_language_gd->init(); + //script_language_gd->init(); ScriptServer::register_language(script_language_gd); resource_loader_gd=memnew( ResourceFormatLoaderGDScript ); ResourceLoader::add_resource_format_loader(resource_loader_gd); |