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authorYuri Roubinsky <chaosus89@gmail.com>2022-02-07 08:46:51 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-02-07 11:28:42 +0300
commita6e280c5de51fd8c3b5d1ab1161fd5ee58f1e6be (patch)
treeac0d22bccd563b83a286921bcb6a5892d28738d2 /modules/gdscript
parent481b05fef1918aed9cee47680cb55b997acc5daa (diff)
Add some more fixes to visual shader
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd
index 27383b878d..d71f2592fe 100644
--- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd
+++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd
@@ -34,8 +34,5 @@ func _get_output_port_name(port: int) -> String:
func _get_output_port_type(port: int) -> int:
return PORT_TYPE_SCALAR
-func _get_global_code(mode: Shader.Mode) -> String:
- return ""
-
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
return output_vars[0] + " = 0.0;"