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authorJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:43 -0300
commita1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch)
tree5cd305c8f8858504f0b5efb804b2c291b1dc5089 /modules/gdscript
parent0e732637d07d908daf64526f222e71fea402f3db (diff)
support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gd_script.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 0aa115ffbc..d3a9abf4b7 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -2696,7 +2696,10 @@ Error ResourceFormatSaverGDScript::save(const String &p_path,const RES& p_resour
}
file->store_string(source);
-
+ if (file->get_error()!=OK && file->get_error()!=ERR_FILE_EOF) {
+ memdelete(file);
+ return ERR_CANT_CREATE;
+ }
file->close();
memdelete(file);
return OK;