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authorRémi Verschelde <remi@verschelde.fr>2016-02-04 10:26:10 +0100
committerRémi Verschelde <remi@verschelde.fr>2016-02-04 10:26:10 +0100
commit99d9188da8f022cf0baca709964df0513700296c (patch)
treeb6ca4c9afee6b05d35c76bdbb58cf45e8a3e1adc /modules/gdscript
parent8151110002c051a8d7d33ef20439a1980eb29fd8 (diff)
Add preload and PI to GDScript reserved keywords
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gd_script.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index f6eeaaca0c..514c2b210a 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -2687,6 +2687,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"float",
"int",
"null",
+ "PI",
"self",
"true",
// functions
@@ -2695,6 +2696,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"class",
"extends",
"func",
+ "preload"
"setget",
"signal",
"tool",