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authorJohannes Witt <johawitt@outlook.de>2022-06-07 21:29:39 +0200
committerJohannes Witt <johawitt@outlook.de>2022-06-16 13:18:36 +0200
commit8c7d4996c9cd610b313bcb2119d13ee11871bcfe (patch)
treea1e58a23f9af6bb614b4d5200fb8d609234cf10d /modules/gdscript
parent1ad6fade00ab3f43efc87038abeab922eb8bdd4c (diff)
Document how to load Images and MP3 files at run-time
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 70151c4d21..07be6aaf9b 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -144,6 +144,7 @@
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios.
+ [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
</description>
</method>
<method name="preload">