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authorGeorge Marques <george@gmarqu.es>2020-01-09 13:59:33 -0300
committerGeorge Marques <george@gmarqu.es>2020-01-09 13:59:33 -0300
commit3718f8f5925bad0662d9ae84192d094b5da4d644 (patch)
tree2eae81ee33b67e204def8ea4b9e549c89e5753bf /modules/gdscript
parente97e951741c5f1a5865e1b551edb184af6374999 (diff)
GDScript: Validate object instance on `is` operation
Avoids crashes on debug mode. Instead it now breaks the execution and show the error in-editor. Will still crash on release. Also add a similar check to Marshalls to ensure the debugger doesn't crash when trying to serialize the invalid instance.
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gdscript_function.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index a01a7397fe..eef39da8b5 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -500,6 +500,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Object *obj_A = *a;
Object *obj_B = *b;
+#ifdef DEBUG_ENABLED
+ if (!ObjectDB::instance_validate(obj_A)) {
+ err_text = "Left operand of 'is' was already freed.";
+ OPCODE_BREAK;
+ }
+#endif // DEBUG_ENABLED
+
GDScript *scr_B = Object::cast_to<GDScript>(obj_B);
if (scr_B) {