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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /modules/gdscript/tests
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'modules/gdscript/tests')
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index c2bb2caa29..e8ddf90836 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -573,7 +573,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
// Call test function.
Callable::CallError call_err;
- instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
+ instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
// Tear down output handlers.
remove_print_handler(&_print_handler);