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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
commit180e5d30286279c979507a571bf6d336aa49da9d (patch)
tree09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /modules/gdscript/language_server
parent87622861106b4bb06040a603060bedc2835648ba (diff)
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
Diffstat (limited to 'modules/gdscript/language_server')
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp2
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index 4c4e810370..5516f59fe9 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -212,7 +212,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
const Variant &default_value = m.constant->initializer->reduced_value;
String value_text;
if (default_value.get_type() == Variant::OBJECT) {
- RES res = default_value;
+ Ref<Resource> res = default_value;
if (res.is_valid() && !res->get_path().is_empty()) {
value_text = "preload(\"" + res->get_path() + "\")";
if (symbol.documentation.is_empty()) {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 229c322f26..89ee6b35e5 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -560,7 +560,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
for (int i = 0; i < owners.size(); i++) {
NodePath owner_path = owners[i];
- RES owner_res = ResourceLoader::load(owner_path);
+ Ref<Resource> owner_res = ResourceLoader::load(owner_path);
if (Object::cast_to<PackedScene>(owner_res.ptr())) {
Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
owner_scene_node = owner_packed_scene->instantiate();