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authorgeequlim <geequlim@gmail.com>2019-06-30 16:10:13 +0800
committergeequlim <geequlim@gmail.com>2019-08-11 13:30:15 +0800
commit72d11cd17355585bd3f2b6d467ebb45ad55b6759 (patch)
tree56191277822a26498151d9d03acc0525fdfd3449 /modules/gdscript/language_server/gdscript_text_document.h
parent666ed89011551ae7691c8eeeb3fff74e17b48020 (diff)
Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_text_document.h')
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index d1e11f684c..d15022d2c4 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -46,6 +46,7 @@ protected:
void didChange(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);
+ void show_native_symbol_in_editor(const String &p_symbol_id);
Array native_member_completions;