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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /modules/gdscript/language_server/gdscript_language_protocol.cpp
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp')
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 7133c6b4be..b2da5dfdbc 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -39,10 +39,10 @@ GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL;
void GDScriptLanguageProtocol::on_data_received(int p_id) {
lastest_client_id = p_id;
Ref<WebSocketPeer> peer = server->get_peer(p_id);
- PoolByteArray data;
+ PackedByteArray data;
if (OK == peer->get_packet_buffer(data)) {
String message;
- message.parse_utf8((const char *)data.read().ptr(), data.size());
+ message.parse_utf8((const char *)data.ptr(), data.size());
if (message.begins_with("Content-Length:")) return;
String output = process_message(message);
if (!output.empty()) {