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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-09 10:47:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-14 19:56:20 +0200 |
commit | 1074017f043ec9155b12ea97cd00cf11361ccdf0 (patch) | |
tree | d286027835b2e02b89782b4f9a31a407d6b5651f /modules/gdscript/gdscript_warning.cpp | |
parent | 16027e7cf412140c128e7c002ce0be533b94db00 (diff) |
Refactor editor paths validation in EditorPaths and EditorSettings
- EditorSettings: Ensure that `create()` makes a valid singleton.
Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
next to other paths.
Diffstat (limited to 'modules/gdscript/gdscript_warning.cpp')
0 files changed, 0 insertions, 0 deletions