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authorreduz <reduzio@gmail.com>2022-03-26 16:48:43 +0100
committerreduz <reduzio@gmail.com>2022-03-27 16:13:00 +0200
commit360dea5348652d8806d33598e111651afb3d193a (patch)
tree3726e871844722d9561943a85a447037342df7dc /modules/gdscript/gdscript_tokenizer.cpp
parenta5eed70fa2edcf755d6abea2077232e38381449b (diff)
Add GDExtension support to Script
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
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