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authorRémi Verschelde <rverschelde@gmail.com>2020-11-26 08:24:22 +0100
committerGitHub <noreply@github.com>2020-11-26 08:24:22 +0100
commit77c9ae8e8db6bf8f6a7067e7799d3b1d59993545 (patch)
treebffe3ab279752ab7e68504082d01de6ed68eac38 /modules/gdscript/gdscript_disassembler.cpp
parentcd6ee62b0c1a7f56794a2fa015caaa21ca439b0e (diff)
parentafa15c5f15c25bc6f6873b0b98cb81775cd1e0f4 (diff)
Merge pull request #43869 from winterpixelgames/PR-gdscript-dissasemlber-fix
fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index c918251772..92a44c57f8 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -360,15 +360,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4;
} break;
case OPCODE_CAST_TO_NATIVE: {
- Variant class_name = _constants_ptr[_code_ptr[ip + 1]];
- GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *());
-
text += "cast native ";
text += DADDR(2);
text += " = ";
text += DADDR(1);
text += " as ";
- text += nc->get_name();
+ text += DADDR(3);
incr += 4;
} break;