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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-26 08:24:22 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-26 08:24:22 +0100 |
commit | 77c9ae8e8db6bf8f6a7067e7799d3b1d59993545 (patch) | |
tree | bffe3ab279752ab7e68504082d01de6ed68eac38 /modules/gdscript/gdscript_disassembler.cpp | |
parent | cd6ee62b0c1a7f56794a2fa015caaa21ca439b0e (diff) | |
parent | afa15c5f15c25bc6f6873b0b98cb81775cd1e0f4 (diff) |
Merge pull request #43869 from winterpixelgames/PR-gdscript-dissasemlber-fix
fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_disassembler.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index c918251772..92a44c57f8 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -360,15 +360,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 4; } break; case OPCODE_CAST_TO_NATIVE: { - Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); - text += "cast native "; text += DADDR(2); text += " = "; text += DADDR(1); text += " as "; - text += nc->get_name(); + text += DADDR(3); incr += 4; } break; |