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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-12-10 10:21:19 +0100
committerGitHub <noreply@github.com>2022-12-10 10:21:19 +0100
commitf6ea295bb10da4bad623433c74086072fb0e2a6a (patch)
tree5a72d27fc186b99b19280cb6f421e7031c84c639 /modules/gdscript/gdscript_compiler.cpp
parentae86d907e75c3de9b039e7cc77e521bc9739e6dc (diff)
parentd531869a7c3c73d79c6ead71c7736f285bf6e1a1 (diff)
Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r--modules/gdscript/gdscript_compiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index d3260d90a6..c0539c7e45 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2117,8 +2117,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
if (EngineDebugger::is_active()) {
String signature;
// Path.
- if (!p_script->get_path().is_empty()) {
- signature += p_script->get_path();
+ if (!p_script->get_script_path().is_empty()) {
+ signature += p_script->get_script_path();
}
// Location.
if (p_func) {