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author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-11-27 14:33:10 +0000 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-11-27 15:33:00 +0000 |
commit | 356a2b72353ea8a0e7d3319834ff1de689d8f94c (patch) | |
tree | b1c4dfc69ff3b0ca4d79a5e93bac16d0ac26d812 /modules/gdscript/gdscript_compiler.cpp | |
parent | e5ff2d0ffd2edd61f51f95054880c5b943c3c855 (diff) |
Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
0 files changed, 0 insertions, 0 deletions