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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-11-27 14:33:10 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-11-27 15:33:00 +0000
commit356a2b72353ea8a0e7d3319834ff1de689d8f94c (patch)
treeb1c4dfc69ff3b0ca4d79a5e93bac16d0ac26d812 /modules/gdscript/gdscript_compiler.cpp
parente5ff2d0ffd2edd61f51f95054880c5b943c3c855 (diff)
Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or already colliding with another Shape. - Fixes Bullet physics failing when there is no motion. - Ensures Godot and Bullet physics behave the same. - Updates the documentation to exclude the caveats for the failures and differences.
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