diff options
author | George Marques <george@gmarqu.es> | 2021-04-23 16:00:23 -0300 |
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committer | George Marques <george@gmarqu.es> | 2021-04-23 16:00:23 -0300 |
commit | 1e4ff2ede6b46368abb7dde1536618c190c779df (patch) | |
tree | cb2d4be62d16c8d638912ca23fd72bb6485926b6 /modules/gdscript/gdscript_compiler.cpp | |
parent | c7511de02e9123aadf4b81d3bef934fab27649e3 (diff) |
GDScript: Make sure Lua-style dicts use StringName as keys
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 060ee7b058..9b718db7cf 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -427,8 +427,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } break; case GDScriptParser::DictionaryNode::LUA_TABLE: - // Lua-style: key is an identifier interpreted as string. - String key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; + // Lua-style: key is an identifier interpreted as StringName. + StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; element = codegen.add_constant(key); break; } |