diff options
author | George Marques <george@gmarqu.es> | 2020-07-28 15:17:49 -0300 |
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committer | George Marques <george@gmarqu.es> | 2020-09-01 14:27:19 -0300 |
commit | 82273ebc0122e205b42ed6bad998d10ba74d7e0b (patch) | |
tree | 4b40cdfabd44b88503e4ca52da9413d4983c880d /modules/gdscript/gdscript_codegen.h | |
parent | 64e0a129001b670a81ffa833aa85d8ed7bc73d39 (diff) |
Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
Diffstat (limited to 'modules/gdscript/gdscript_codegen.h')
-rw-r--r-- | modules/gdscript/gdscript_codegen.h | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h new file mode 100644 index 0000000000..31e1e6ba23 --- /dev/null +++ b/modules/gdscript/gdscript_codegen.h @@ -0,0 +1,160 @@ +/*************************************************************************/ +/* gdscript_codegen.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_CODEGEN +#define GDSCRIPT_CODEGEN + +#include "core/io/multiplayer_api.h" +#include "core/string_name.h" +#include "core/variant.h" +#include "gdscript_function.h" +#include "gdscript_functions.h" + +class GDScriptCodeGenerator { +public: + struct Address { + enum AddressMode { + SELF, + CLASS, + MEMBER, + CONSTANT, + CLASS_CONSTANT, + LOCAL_CONSTANT, + LOCAL_VARIABLE, + FUNCTION_PARAMETER, + TEMPORARY, + GLOBAL, + NAMED_GLOBAL, + NIL, + }; + AddressMode mode = NIL; + uint32_t address = 0; + GDScriptDataType type; + + Address() {} + Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode; + type = p_type; + } + Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode, + address = p_address; + type = p_type; + } + }; + + virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0; + virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0; + virtual uint32_t add_or_get_name(const StringName &p_name) = 0; + virtual uint32_t add_temporary() = 0; + virtual void pop_temporary() = 0; + + virtual void start_parameters() = 0; + virtual void end_parameters() = 0; + + virtual void start_block() = 0; + virtual void end_block() = 0; + + // virtual int get_max_stack_level() = 0; + // virtual int get_max_function_arguments() = 0; + + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0; + virtual GDScriptFunction *write_end() = 0; + +#ifdef DEBUG_ENABLED + virtual void set_signature(const String &p_signature) = 0; +#endif + virtual void set_initial_line(int p_line) = 0; + + // virtual void alloc_stack(int p_level) = 0; // Is this needed? + // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions. + + virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0; + virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0; + virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0; + virtual void write_and_left_operand(const Address &p_left_operand) = 0; + virtual void write_and_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_and(const Address &p_target) = 0; + virtual void write_or_left_operand(const Address &p_left_operand) = 0; + virtual void write_or_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_or(const Address &p_target) = 0; + virtual void write_start_ternary(const Address &p_target) = 0; + virtual void write_ternary_condition(const Address &p_condition) = 0; + virtual void write_ternary_true_expr(const Address &p_expr) = 0; + virtual void write_ternary_false_expr(const Address &p_expr) = 0; + virtual void write_end_ternary() = 0; + virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0; + virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0; + virtual void write_assign(const Address &p_target, const Address &p_source) = 0; + virtual void write_assign_true(const Address &p_target) = 0; + virtual void write_assign_false(const Address &p_target) = 0; + virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; + virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_await(const Address &p_target, const Address &p_operand) = 0; + virtual void write_if(const Address &p_condition) = 0; + // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit. + virtual void write_else() = 0; + virtual void write_endif() = 0; + virtual void write_for(const Address &p_variable, const Address &p_list) = 0; + virtual void write_endfor() = 0; + virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation. + virtual void write_while(const Address &p_condition) = 0; + virtual void write_endwhile() = 0; + virtual void start_match() = 0; + virtual void start_match_branch() = 0; + virtual void end_match() = 0; + virtual void write_break() = 0; + virtual void write_continue() = 0; + virtual void write_continue_match() = 0; + virtual void write_breakpoint() = 0; + virtual void write_newline(int p_line) = 0; + virtual void write_return(const Address &p_return_value) = 0; + virtual void write_assert(const Address &p_test, const Address &p_message) = 0; + + virtual ~GDScriptCodeGenerator() {} +}; + +#endif // GDSCRIPT_CODEGEN |