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author | clayjohn <claynjohn@gmail.com> | 2022-12-13 17:54:44 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-12-15 08:25:44 -0800 |
commit | b6a1aa15b1cd2b93ad4f18110858dc92492cd259 (patch) | |
tree | 0c4cca6210c2c60981cf154cc60c2c24404a387c /modules/gdscript/gdscript_analyzer.cpp | |
parent | aa8a899f52ad406b7fa0cd7fc0333892c1f77e3f (diff) |
Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
0 files changed, 0 insertions, 0 deletions