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authorJuan Linietsky <reduzio@gmail.com>2023-01-19 19:12:25 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-21 14:19:27 +0100
commitdddd8d43f618874642a228800187fb0912c46c20 (patch)
treeffb66d3db3d61157b119b0e1610a558170f506af /modules/gdscript/gdscript.h
parent14fdd28de9f1f9979cb6cffa4b715a16d406439d (diff)
Support script global resource name in EditorFileSystem
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r--modules/gdscript/gdscript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index a53785a98d..436b44af4e 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -228,6 +228,7 @@ public:
virtual bool can_instantiate() const override;
virtual Ref<Script> get_base_script() const override;
+ virtual StringName get_global_name() const override;
virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) override;