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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-05-29 11:49:37 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-29 11:49:37 +0200 |
commit | 37146897673f66f51736bd7022a6682285d87f47 (patch) | |
tree | 76f810cefb7542fc4e3040d52810899a5e4ea40c /modules/gdscript/gdscript.h | |
parent | d0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff) | |
parent | 4c69a495c948b1698a1634b506bf660bd49cdd76 (diff) |
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r-- | modules/gdscript/gdscript.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index a35b0a10d5..6885fbb7fe 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -63,7 +63,7 @@ class GDScript : public Script { int index; StringName setter; StringName getter; - MultiplayerAPI::RPCMode rpc_mode; + ScriptInstance::RPCMode rpc_mode; }; friend class GDScriptInstance; @@ -248,8 +248,8 @@ public: void reload_members(); - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; GDScriptInstance(); ~GDScriptInstance(); |