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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-07-12 16:48:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-07-12 16:49:12 +0200 |
commit | 707ce08cdd1a7203506a92d8133a579310dd5602 (patch) | |
tree | 7b0658e4cfb4b4951e8338d6ba61b51e8cb01daf /modules/gdscript/gdscript.cpp | |
parent | 584ca0f156cec64c259382895e105cf27566a987 (diff) |
Implement CanvasItem line antialiasing in GLES2
This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
0 files changed, 0 insertions, 0 deletions