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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /modules/gdscript/gd_script.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index b6ad7aa716..63bb44784d 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -2556,9 +2556,9 @@ void GDScriptLanguage::init() {
//populate native classes
- List<String> class_list;
+ List<StringName> class_list;
ObjectTypeDB::get_type_list(&class_list);
- for(List<String>::Element *E=class_list.front();E;E=E->next()) {
+ for(List<StringName>::Element *E=class_list.front();E;E=E->next()) {
StringName n = E->get();
String s = String(n);