diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /modules/gdscript/gd_editor.cpp | |
parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index b1db087fb3..95bae2d32a 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -66,7 +66,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r GDParser parser; - Error err = parser.parse(p_script,p_path.get_base_dir(),true); + Error err = parser.parse(p_script,p_path.get_base_dir(),true,p_path); if (err) { r_line_error=parser.get_error_line(); r_col_error=parser.get_error_column(); |