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authorJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
commitc79be979d47daae613d1b1bbc732a30a74f56543 (patch)
tree9edaf684a8d3ff47b124d03e04c01f927c197255 /modules/gdscript/gd_editor.cpp
parentf7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff)
Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
-rw-r--r--modules/gdscript/gd_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b1db087fb3..95bae2d32a 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -66,7 +66,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r
GDParser parser;
- Error err = parser.parse(p_script,p_path.get_base_dir(),true);
+ Error err = parser.parse(p_script,p_path.get_base_dir(),true,p_path);
if (err) {
r_line_error=parser.get_error_line();
r_col_error=parser.get_error_column();