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authorAndreas Haas <liu.gam3@gmail.com>2017-05-26 19:45:39 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-27 10:59:59 +0200
commit015d36d18bb3f9fe21452a470aac2c3a3597b92f (patch)
tree5aa84e4c0f731fb0b788509a3da700513614957a /modules/gdscript/gd_compiler.cpp
parentf89641907f8b45941f5e67891936ee8050a3ef92 (diff)
GDScript: Use "is" keyword for type checking.
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
Diffstat (limited to 'modules/gdscript/gd_compiler.cpp')
-rw-r--r--modules/gdscript/gd_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 12b43d6060..d4ede4cb17 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -1014,7 +1014,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
} break;
- case GDParser::OperatorNode::OP_EXTENDS: {
+ case GDParser::OperatorNode::OP_IS: {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);