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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:48:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:21:00 +0200 |
commit | c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch) | |
tree | 4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/gdscript/editor_templates/Node | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) |
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
Diffstat (limited to 'modules/gdscript/editor_templates/Node')
-rw-r--r-- | modules/gdscript/editor_templates/Node/default.gd | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd deleted file mode 100644 index cb96a21537..0000000000 --- a/modules/gdscript/editor_templates/Node/default.gd +++ /dev/null @@ -1,13 +0,0 @@ -# meta-description: Base template for Node with default Godot cycle methods - -extends _BASE_ - - -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - pass |