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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:48:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:21:00 +0200
commitc9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch)
tree4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/gdscript/editor_templates/Node
parent41d075de5865c8b088c83219431661bc2d1f1802 (diff)
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
Diffstat (limited to 'modules/gdscript/editor_templates/Node')
-rw-r--r--modules/gdscript/editor_templates/Node/default.gd13
1 files changed, 0 insertions, 13 deletions
diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd
deleted file mode 100644
index cb96a21537..0000000000
--- a/modules/gdscript/editor_templates/Node/default.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-# meta-description: Base template for Node with default Godot cycle methods
-
-extends _BASE_
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta: float) -> void:
- pass