summaryrefslogtreecommitdiff
path: root/modules/gdscript/editor/script_templates/Node/default.gd
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:48:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:21:00 +0200
commitc9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch)
tree4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/gdscript/editor/script_templates/Node/default.gd
parent41d075de5865c8b088c83219431661bc2d1f1802 (diff)
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
Diffstat (limited to 'modules/gdscript/editor/script_templates/Node/default.gd')
-rw-r--r--modules/gdscript/editor/script_templates/Node/default.gd13
1 files changed, 13 insertions, 0 deletions
diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd
new file mode 100644
index 0000000000..cb96a21537
--- /dev/null
+++ b/modules/gdscript/editor/script_templates/Node/default.gd
@@ -0,0 +1,13 @@
+# meta-description: Base template for Node with default Godot cycle methods
+
+extends _BASE_
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ pass