diff options
author | Zak <zakscomputers@hotmail.com> | 2019-12-11 19:54:15 +0200 |
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committer | Zak <zakscomputers@hotmail.com> | 2019-12-13 11:17:12 +0200 |
commit | 0fd7186971594a975cb4947e95f770798ae2f5c6 (patch) | |
tree | 59de83c120d4d73644f2c97d346c68d5f679fa48 /modules/gdscript/doc_classes | |
parent | cd9d5132854e239726a08098d9029bdd00eee752 (diff) |
Fix documentation for yield
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
Diffstat (limited to 'modules/gdscript/doc_classes')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index d1f52d2422..42fc9ddda8 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1367,23 +1367,26 @@ You can also use [code]yield[/code] to wait for a function to finish: [codeblock] func _ready(): - yield(do_something(), "completed") - yield(do_something_else(), "completed") - print("All functions are done!") + yield(countdown(), "completed") # waiting for the countdown() function to complete + print('Ready') - func do_something(): - print("Something is done!") - - func do_something_else(): - print("Something else is done!") + func countdown(): + yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready() + print(3) + yield(get_tree().create_timer(1.0), "timeout") + print(2) + yield(get_tree().create_timer(1.0), "timeout") + print(1) + yield(get_tree().create_timer(1.0), "timeout") # prints: - # Something is done! - # Something else is done! - # All functions are done! + # 3 + # 2 + # 1 + # Ready [/codeblock] When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume. - If you are planning on calling the same function within a loop, you should consider using [code]yield(get_tree(), "idle_frame")[/code] also. + In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example. </description> </method> </methods> |