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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-27 08:28:27 +0100
committerGitHub <noreply@github.com>2020-11-27 08:28:27 +0100
commita1680ffc98221458b7dc34f72592f202ab3d8536 (patch)
tree2c32d91fe94760027bc7359729040cb22c0e421e /modules/gdscript/doc_classes/GDScriptFunctionState.xml
parented2f84735b0fe6b75c823716426d62e6b80e7ae3 (diff)
parentfbb806fd68c9ce6d49228d67e0c09eb381b7c621 (diff)
Merge pull request #43905 from vnen/gdscript-unregister-function-state
Unregister GDScriptFunctionState class
Diffstat (limited to 'modules/gdscript/doc_classes/GDScriptFunctionState.xml')
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml45
1 files changed, 0 insertions, 45 deletions
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
deleted file mode 100644
index 5e369b32d9..0000000000
--- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScriptFunctionState" inherits="Reference" version="4.0">
- <brief_description>
- State of a function call after yielding.
- </brief_description>
- <description>
- FIXME: Outdated docs as of GDScript rewrite in 4.0.
- Calling [code]yield[/code] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_valid" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="extended_check" type="bool" default="false">
- </argument>
- <description>
- Check whether the function call may be resumed. This is not the case if the function state was already resumed.
- If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
- </description>
- </method>
- <method name="resume">
- <return type="Variant">
- </return>
- <argument index="0" name="arg" type="Variant" default="null">
- </argument>
- <description>
- Resume execution of the yielded function call.
- If handed an argument, return the argument from the [code]yield[/code] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
- This function returns what the resumed function call returns, possibly another function state if yielded again.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="completed">
- <argument index="0" name="result" type="Variant">
- </argument>
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
-</class>