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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-10 16:25:21 +0100
committerGitHub <noreply@github.com>2020-02-10 16:25:21 +0100
commit2dd73b1ffad10824a9f66e3ac04f4e2a7d51a85e (patch)
tree683288f29c949e731bcc34c62212ed7f184ba76a /modules/gdnavigation/navigation_mesh_generator.h
parent1dd0eb4f339a9f0ae78077aaac3dafeafdf78279 (diff)
parent383c583a0b46b36ab9b0de57d0f3f7bdecb62fc8 (diff)
Merge pull request #34776 from AndreaCatania/nav_pr
Integrated the new `NavigationServer` and `NavigationServer2D`
Diffstat (limited to 'modules/gdnavigation/navigation_mesh_generator.h')
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h
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+/*************************************************************************/
+/* navigation_mesh_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_MESH_GENERATOR_H
+#define NAVIGATION_MESH_GENERATOR_H
+
+#ifndef _3D_DISABLED
+
+#include "scene/3d/navigation_mesh_instance.h"
+
+#include <Recast.h>
+
+#ifdef TOOLS_ENABLED
+struct EditorProgress;
+#endif
+
+class NavigationMeshGenerator : public Object {
+ GDCLASS(NavigationMeshGenerator, Object);
+
+ static NavigationMeshGenerator *singleton;
+
+protected:
+ static void _bind_methods();
+
+ static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
+ static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+
+ static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
+ static void _build_recast_navigation_mesh(
+ Ref<NavigationMesh> p_nav_mesh,
+#ifdef TOOLS_ENABLED
+ EditorProgress *ep,
+#endif
+ rcHeightfield *hf,
+ rcCompactHeightfield *chf,
+ rcContourSet *cset,
+ rcPolyMesh *poly_mesh,
+ rcPolyMeshDetail *detail_mesh,
+ Vector<float> &vertices,
+ Vector<int> &indices);
+
+public:
+ static NavigationMeshGenerator *get_singleton();
+
+ NavigationMeshGenerator();
+ ~NavigationMeshGenerator();
+
+ void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
+ void clear(Ref<NavigationMesh> p_nav_mesh);
+};
+
+#endif
+
+#endif // NAVIGATION_MESH_GENERATOR_H