diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-10 16:25:21 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-10 16:25:21 +0100 |
commit | 2dd73b1ffad10824a9f66e3ac04f4e2a7d51a85e (patch) | |
tree | 683288f29c949e731bcc34c62212ed7f184ba76a /modules/gdnavigation/navigation_mesh_generator.h | |
parent | 1dd0eb4f339a9f0ae78077aaac3dafeafdf78279 (diff) | |
parent | 383c583a0b46b36ab9b0de57d0f3f7bdecb62fc8 (diff) |
Merge pull request #34776 from AndreaCatania/nav_pr
Integrated the new `NavigationServer` and `NavigationServer2D`
Diffstat (limited to 'modules/gdnavigation/navigation_mesh_generator.h')
-rw-r--r-- | modules/gdnavigation/navigation_mesh_generator.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h new file mode 100644 index 0000000000..107dee75e2 --- /dev/null +++ b/modules/gdnavigation/navigation_mesh_generator.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* navigation_mesh_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_MESH_GENERATOR_H +#define NAVIGATION_MESH_GENERATOR_H + +#ifndef _3D_DISABLED + +#include "scene/3d/navigation_mesh_instance.h" + +#include <Recast.h> + +#ifdef TOOLS_ENABLED +struct EditorProgress; +#endif + +class NavigationMeshGenerator : public Object { + GDCLASS(NavigationMeshGenerator, Object); + + static NavigationMeshGenerator *singleton; + +protected: + static void _bind_methods(); + + static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); + static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); + static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); + + static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); + static void _build_recast_navigation_mesh( + Ref<NavigationMesh> p_nav_mesh, +#ifdef TOOLS_ENABLED + EditorProgress *ep, +#endif + rcHeightfield *hf, + rcCompactHeightfield *chf, + rcContourSet *cset, + rcPolyMesh *poly_mesh, + rcPolyMeshDetail *detail_mesh, + Vector<float> &vertices, + Vector<int> &indices); + +public: + static NavigationMeshGenerator *get_singleton(); + + NavigationMeshGenerator(); + ~NavigationMeshGenerator(); + + void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); + void clear(Ref<NavigationMesh> p_nav_mesh); +}; + +#endif + +#endif // NAVIGATION_MESH_GENERATOR_H |