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author | Stephan Dilly <dilly.stephan@gmail.com> | 2020-09-19 15:09:36 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-19 15:09:36 +0200 |
commit | f49199bcc36311db7a74bc204d7bca047706bb62 (patch) | |
tree | bea1781290bb359e45575cbeddc334ccbe205715 /modules/gdnative | |
parent | 7fff7b863cb27c414c7467fc6540cb435bd5a411 (diff) |
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/gdnative_library_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index fdd755845f..f0f095ddf5 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -318,6 +318,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { platform_ios.name = "iOS"; platform_ios.entries.push_back("armv7"); platform_ios.entries.push_back("arm64"); + platform_ios.entries.push_back("x86_64"); // iOS can use both Static and Dynamic libraries. // Frameworks is actually a folder with files. platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library"; |