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authorStephan Dilly <dilly.stephan@gmail.com>2020-09-19 15:09:36 +0200
committerGitHub <noreply@github.com>2020-09-19 15:09:36 +0200
commitf49199bcc36311db7a74bc204d7bca047706bb62 (patch)
treebea1781290bb359e45575cbeddc334ccbe205715 /modules/gdnative
parent7fff7b863cb27c414c7467fc6540cb435bd5a411 (diff)
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
Diffstat (limited to 'modules/gdnative')
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index fdd755845f..f0f095ddf5 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -318,6 +318,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platform_ios.name = "iOS";
platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
+ platform_ios.entries.push_back("x86_64");
// iOS can use both Static and Dynamic libraries.
// Frameworks is actually a folder with files.
platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";